k-d Tree Construction Designed for Motion Blur

dc.contributor.authorYang, Xinen_US
dc.contributor.authorLiu, Qien_US
dc.contributor.authorYin, Baocaien_US
dc.contributor.authorZhang, Qiangen_US
dc.contributor.authorZhou, Dongshengen_US
dc.contributor.authorWei, Xiaopengen_US
dc.contributor.editorMatthias Zwicker and Pedro Sanderen_US
dc.date.accessioned2017-06-19T06:53:24Z
dc.date.available2017-06-19T06:53:24Z
dc.date.issued2017
dc.description.abstractWe present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on capturing incoherent motion within the nodes of a k-d tree and improves both data structure quality and efficiency over previous methods. At build-time stage, we tracks primitives with motion that is significantly distinct from other primitives within the node, guarantee valid node references and the correctness of the data structure via primitive duplication heuristic and propagation rules. Our experiments with this hierarchy show artifact-free motion-blur rendering using a k-d tree, and demonstrate improvements against a traditional BVH with interpolation and a MSBVH structure designed to handle moving primitives, particularly in render time.en_US
dc.description.sectionheadersGeometric Techniques
dc.description.seriesinformationEurographics Symposium on Rendering - Experimental Ideas & Implementations
dc.identifier.doi10.2312/sre.20171200
dc.identifier.isbn978-3-03868-045-1
dc.identifier.issn1727-3463
dc.identifier.pages113-119
dc.identifier.urihttp://dx.doi.org/10.2312/sre.20171200
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sre20171200
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]
dc.subjectMethodology and Techniques
dc.subjectGraphics data structures and data types
dc.subject
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectRaytracing
dc.titlek-d Tree Construction Designed for Motion Bluren_US
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