Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Embodying a voice quality different from the innate one by utilizing real-time voice conversion has paid attention to enhance the cognitive abilities and manipulating emotions while social interaction in physical activity. Past research has shown that embodying voice qualities that evoke specific stereotypes can induce a variety of cognitive effects and emotion. However, such an approach has been criticized for its active use of stereotypes and thus reinforces stereotypes about certain groups within society. In contrast, the use of images of well-known characters in stories has the potential to influence thinking and behavior without reinforcing stereotypes of specific social groups. This paper investigate the impact of voice conversion to a animation character voice quality on attitude, behavior, and personality. The results show that animation character-based voice conversion enhanced the planning ability according to the social image of the character.
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CCS Concepts: Human-centered computing → Virtual reality; Mixed / augmented reality

        
@inproceedings{
10.2312:egve.20241358
, booktitle = {
ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
}, editor = {
Hasegawa, Shoichi
and
Sakata, Nobuchika
and
Sundstedt, Veronica
}, title = {{
Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.
}}, author = {
Kunimi, Yusuke
and
Kimura, Kenta
and
Matsumoto, Keigo
and
Takamichi, Shinnosuke
and
Narumi, Takuji
and
Mochimaru, Masaaki
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-245-5
}, DOI = {
10.2312/egve.20241358
} }
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