Accurate and Efficient Lighting for Skinned Models

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Date
2014
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley and Sons Ltd.
Abstract
In the context of real-time, GPU-based rendering of animated skinned meshes, we propose a new algorithm to compute surface normals with minimal overhead both in terms of the memory footprint and the required per-vertex operations. By accounting for the variation of the skinning weights over the surface, we achieve a higher visual quality compared to the standard approximation ubiquitously used in video-game engines and other real-time applications. Our method supports Linear Blend Skinning and Dual Quaternion Skinning. We demonstrate the advantages of our technique on a variety of datasets and provide a complete open-source implementation, including GLSL shaders.
Description

        
@article{
:10.1111/cgf.12330
, journal = {Computer Graphics Forum}, title = {{
Accurate and Efficient Lighting for Skinned Models
}}, author = {
Tarini, Marco
and
Panozzo, Daniele
and
Sorkine-Hornung, Olga
}, year = {
2014
}, publisher = {
The Eurographics Association and John Wiley and Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
/10.1111/cgf.12330
} }
Citation