Design of an On-Chip Reflectance Map

dc.contributor.authorScheltinga, Jeroen Terwisscha vanen_US
dc.contributor.authorSmit, Jaapen_US
dc.contributor.authorBosma, Marcoen_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T14:30:49Z
dc.date.available2014-02-06T14:30:49Z
dc.date.issued1995en_US
dc.description.abstractA reflectance map design is described which uses a minimal amount of memory for the table, in order to be applicable as an on-chip shader. The shader is designed for use with the volumetric super resolution hardware, which performs shading at supersampled locations. However, the design may be used as well to support surface visualization applications. Despite the small table size, the image quality obtained is excellent, even on smooth surfaces.en_US
dc.description.seriesinformationTenth Eurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH95/051-055en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDesign of an On-Chip Reflectance Mapen_US
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