Real-Time Rendering of Real World Environments

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Date
1999
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual environment is inherently limited and acquiring the scene model using devices also presents challenges. Interactively rendering such a detailed model is beyond the limits of current graphics hardware, but image-based approaches can significantly improve the status quo. We present an end-to-end system for acquiring highly detailed scans of large real world spaces, consisting of forty to eighty million range and color samples, using a digital camera and laser rangefinder. We explain successful techniques to represent these large data sets as image-based models and present contributions to image-based rendering that allow these models to be rendered in real time on existing graphics hardware without sacrificing the high resolution at which the data sets were acquired.
Description

        
@inproceedings{
:10.2312/EGWR/EGWR99/145-160
, booktitle = {
Eurographics Workshop on Rendering
}, editor = {
Dani Lischinski and Greg Ward Larson
}, title = {{
Real-Time Rendering of Real World Environments
}}, author = {
McAllister, David K.
and
Nyland, Lars
and
Popescu, Voicu
and
Lastra, Anselmo
and
McCue, Chris
}, year = {
1999
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
3-211-83382-X
}, DOI = {
/10.2312/EGWR/EGWR99/145-160
} }
Citation