Interactive Character Animation Using Simulated Physics: A State‐of‐the‐Art Review

dc.contributor.authorGeijtenbeek, T.en_US
dc.contributor.authorPronost, N.en_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-02-28T08:23:25Z
dc.date.available2015-02-28T08:23:25Z
dc.date.issued2012en_US
dc.description.abstractPhysics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag‐doll characters, commercial applications still resort to kinematics‐based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics‐based character animation, as well as point out various open research areas and possible future directions.Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag‐doll characters, commercial applications still resort to kinematics‐based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics‐based character animation, as well as point out various open research areas and possible future directions.en_US
dc.description.documenttypestar
dc.description.number8
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume31
dc.identifier.doi10.1111/j.1467-8659.2012.03189.x
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/v31i8pp2492-2515
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2012.03189.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleInteractive Character Animation Using Simulated Physics: A State‐of‐the‐Art Reviewen_US
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