Efficient Sorting and Searching in Rendering Algorithms

dc.contributor.authorHavran, Vlastimilen_US
dc.contributor.authorBittner, Jirien_US
dc.contributor.editorNicolas Holzschuch and Karol Myszkowskien_US
dc.date.accessioned2014-12-16T07:13:53Z
dc.date.available2014-12-16T07:13:53Z
dc.date.issued2014en_US
dc.description.abstractIn the tutorial we show the connection between rendering algorithms and sorting and searching as classical problems studied in computer science. We provide both theoretical and empirical evidence that for many rendering techniques most time is spent by sorting and searching. In particular we discuss problems and solutions for visibility computation, density estimation, and importance sampling. For each problem we mention its specific issues such as dimensionality of the search domain or online versus offline searching. We will present the underlying data structures and their enhancements in the context of specific rendering algorithms such as ray tracing, photon mapping, and hidden surface removal.en_US
dc.description.seriesinformationEurographics 2014 - Tutorialsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20141024en_US
dc.publisherThe Eurographics Associationen_US
dc.titleEfficient Sorting and Searching in Rendering Algorithmsen_US
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