Using a Gaming Software for Historical Road and Path Research

dc.contributor.authorVletter, Willemen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:31Z
dc.date.available2016-01-06T08:15:31Z
dc.date.issued2015en_US
dc.description.abstractIn this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha hills in Austria, together with a Digital Terain Model (DTM) based on the same ALS data. Adding a time component creates a 4-D model.en_US
dc.description.sectionheadersWorks in Progressen_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413915en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttps://doi.org/10.1109/DigitalHeritage.2015.7413915en_US
dc.publisherIEEEen_US
dc.subjectUnityen_US
dc.subjectroadsen_US
dc.subjectDTMen_US
dc.subjectAirborne Laser Scanen_US
dc.titleUsing a Gaming Software for Historical Road and Path Researchen_US
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