3-D Digital Preservation of At-Risk Global Cultural Heritage

dc.contributor.authorLercari, Nicolaen_US
dc.contributor.authorShulze, Jurgenen_US
dc.contributor.authorWendrich, Willekeen_US
dc.contributor.authorPorter, Benjaminen_US
dc.contributor.authorBurton, Margieen_US
dc.contributor.authorLevy, Thomas E.en_US
dc.contributor.editorChiara Eva Catalano and Livio De Lucaen_US
dc.date.accessioned2016-10-05T06:27:42Z
dc.date.available2016-10-05T06:27:42Z
dc.date.issued2016
dc.description.abstractRecent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a collaborative research effort by four University of California campuses (San Diego, Berkeley, Los Angeles and Merced) to use cyberarchaeology and computer graphics for cultural heritage to document and safeguard virtually some of the most at-risk heritage objects and places. Faculty and students involved in this project are conducting path-breaking archaeological research - covering more than 10,000 years of culture and architecture - in Cyprus, Greece, Egypt, Ethiopia, Israel, Jordan, Morocco, Turkey, and the United States. This project uses the 3-D archaeological data collected in numerous at-risk heritage places to study, forecast, and model the effects of human conflict, climate change, natural disasters and technological and cultural changes on these sites and landscapes. The greater challenge undertaken by this project is to integrate archaeological heritage data and digital heritage data using the recently-announced Pacific Research Platform (PRP) and its 10-100Gb/s network as well as virtual reality kiosks installed in each participating UC campus. Our aim is to link UC San Diego and the San Diego Supercomputer Center to other labs, libraries and museums at the other UC campuses to form a highly-networked collaborative platform for curation, analysis, and visualization of 3D archaeological heritage data.en_US
dc.description.sectionheadersInteractive Environments and Applications I
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20161395
dc.identifier.isbn978-3-03868-011-6
dc.identifier.issn2312-6124
dc.identifier.pages123-126
dc.identifier.urihttps://doi.org/10.2312/gch.20161395
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20161395
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.1 [Computer Graphics]
dc.subjectThree
dc.subjectdimensional
dc.subjectdisplays**
dc.subject
dc.subjectI.3.3 Digitizing and scanning
dc.subject
dc.subjectI.3.6 Methodology and Techniques
dc.subject
dc.subjectI.3.7 Virtual reality
dc.title3-D Digital Preservation of At-Risk Global Cultural Heritageen_US
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