Adaptive Ray Tracing of Subdivision Surfaces

dc.contributor.authorMüller, Kerstinen_US
dc.contributor.authorTechmann, Torstenen_US
dc.contributor.authorFellner, Dieter W.en_US
dc.date.accessioned2015-02-16T08:01:23Z
dc.date.available2015-02-16T08:01:23Z
dc.date.issued2003en_US
dc.description.abstractSubdivision Surfaces as well as (interactive) ray tracing have become an important issue in computer graphics.But ray tracing of subdivision surfaces has received only little attention. We present a new approach for raytracing of subdivision surfaces. The algorithm uses a projection of the ray onto the surface and works mainly intwo dimensions along this projection. While proceeding from patch to patch, we examine the bounding volume oftheir borders: the lower the distance between ray and subdivision surface, the more refinement steps are adaptivelyapplied to the surface but only along the projection of the ray. The adaptive refinement of a patch is controlled bycurvature, size, its membership to the silhouette, and its potential contribution to the light transport. The algorithmis simple and mainly consists of elementary geometric computations. Hence it is fast and easy to implementwithout the need for elaborate preprocessing. The algorithm is robust in the sense that it deals with all features ofsubdivision surfaces like creases and corners.Categories and Subject Descripters (according to ACM CCS): I.3.7 [Computer Graphics]: Raytracingen_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume22en_US
dc.identifier.doi10.1111/1467-8659.t01-2-00703en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages553-562en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.t01-2-00703en_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleAdaptive Ray Tracing of Subdivision Surfacesen_US
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