Layered Dynamic Control for Interactive Character Swimming

dc.contributor.authorYang, Po-Fengen_US
dc.contributor.authorLaszlo, Joeen_US
dc.contributor.authorSingh, Karanen_US
dc.contributor.editorR. Boulic and D. K. Paien_US
dc.date.accessioned2014-01-29T07:08:33Z
dc.date.available2014-01-29T07:08:33Z
dc.date.issued2004en_US
dc.description.abstractThis paper proposes a layered strategy for controlling character motion in a dynamically varying environment. We illustrate this approach in the context of a physically simulated human swimmer. The swimmer attempts to follow a dynamic target by augmenting cyclic stroke control with a set of pre-specified variations, based on the current state of the character and its environment. Control of a given swim stroke is decomposed into three layers: a basic stroke sequence, a set of per-stroke control variations, and a set of continuously applied control variations. Interactive control of the swimmer is possible as a result of an efficient physical simulation using a simplified fluid model. Our results show layered dynamic control to be an effective adaptive control technique in well conditioned physical simulations such as swimming, where simulation states resulting from control errors are recoverable.en_US
dc.description.seriesinformationSymposium on Computer Animationen_US
dc.identifier.isbn3-905673-14-2en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA04/039-047en_US
dc.publisherThe Eurographics Associationen_US
dc.titleLayered Dynamic Control for Interactive Character Swimmingen_US
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