Embodied Augmented Reality for Lower Limb Rehabilitation

dc.contributor.authorSarri, Frosoen_US
dc.contributor.authorKasnesis, Panagiotisen_US
dc.contributor.authorSymeonidis, Spyridonen_US
dc.contributor.authorParaskevopoulos, Ioannis Th.en_US
dc.contributor.authorDiplaris, Sotirisen_US
dc.contributor.authorPosteraro, Federicoen_US
dc.contributor.authorGeorgoudis, Georgeen_US
dc.contributor.authorMania, Katerinaen_US
dc.contributor.editorPelechano, Nuriaen_US
dc.contributor.editorPettré, Julienen_US
dc.date.accessioned2024-04-30T07:51:37Z
dc.date.available2024-04-30T07:51:37Z
dc.date.issued2024
dc.description.abstractImmersive platforms have emerged as valuable tools in rehabilitation, with potential to enhance patient engagement and recovery outcomes. Addressing the limitations of traditional Virtual Reality (VR) setups that restrict physical movement, this paper presents the system architecture of a novel, head-worn, Augmented Reality (AR) system for lower limb rehabilitation. The rehabilitation experience is enhanced by embodying avatars that replicate patients' movements. The system integrates varied avatar perspectives, such as mirror and follow modes, based on an avatar centered interface. The proposed system architecture supports seated and standing exercises, expanding the scope of rehabilitation beyond just gait. Computer vision-based 3D pose estimation captures patients' movement, mapped onto the avatar in real-time, accurately estimating the co-ordinates of 3D body landmarks. Wearable sensors evaluate patients' movements by utilizing deep learning to discern movement patterns. Feedback to patients is provided based on visual cues indicating limb areas for exercise adjustment so that exercise execution is improved. Embodiment has the potential to improve exercise understanding and assists patients' rehabilitation recovery.en_US
dc.description.sectionheadersMocap and Authoring Virtual Humans
dc.description.seriesinformationCLIPE 2024 - Creating Lively Interactive Populated Environments
dc.identifier.doi10.2312/cl.20241050
dc.identifier.isbn978-3-03868-241-7
dc.identifier.pages6 pages
dc.identifier.urihttps://doi.org/10.2312/cl.20241050
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cl20241050
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: General and reference → Design; Human-centered computing → Mixed / augmented reality
dc.subjectGeneral and reference → Design
dc.subjectHuman
dc.subjectcentered computing → Mixed / augmented reality
dc.titleEmbodied Augmented Reality for Lower Limb Rehabilitationen_US
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