Designing Multi-projector VR Systems: From Bits to Bolts

dc.contributor.authorSoares, Luciano Pereiraen_US
dc.contributor.authorJorge, Joaquim A.en_US
dc.contributor.authorDias, José Miguel Sallesen_US
dc.contributor.authorRaposo, Albertoen_US
dc.contributor.authorAraújo, Bruno R. deen_US
dc.contributor.editorU. Assarsson and D. Weiskopfen_US
dc.date.accessioned2015-07-09T10:09:55Z
dc.date.available2015-07-09T10:09:55Z
dc.date.issued2010en_US
dc.description.abstractThis tutorial will present how to design, construct and manage immersive multi-projection environments, covering everything from projection technologies to computer hardware and software integration. Topics as tracking, multimodal interactions and audio are going to be explored. At the end, we are going to present important design decisions from real cases. <br> The objective of this tutorial is to give an introduction to the issues to consider when planning the installation of a multi-projection environment for researchers and professionals in the computer graphics and virtual reality field. No previous knowledge is necessary in the audience for the tutorial, except for basic knowledge of computer graphics and virtual reality.en_US
dc.description.sectionheadersT1en_US
dc.description.seriesinformationEurographics 2010 - Tutorialsen_US
dc.identifier.doi10.2312/egt.20101066en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20101066en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDesigning Multi-projector VR Systems: From Bits to Boltsen_US
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