Sketching MLS Image Deformations On the GPU

dc.contributor.authorWeng, Yanlinen_US
dc.contributor.authorShi, Xiaohanen_US
dc.contributor.authorBao, Hujunen_US
dc.contributor.authorZhang, Junen_US
dc.date.accessioned2015-02-21T17:59:49Z
dc.date.available2015-02-21T17:59:49Z
dc.date.issued2008en_US
dc.description.abstractIn this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input image, and also some target curves that the source curves should be deformed to. Then the moving least squares (MLS) deformation technique [SMW06] is adapted to produce realistic deformations while satisfying the curves positional constraints. We also propose a scheme to reduce image fold-overs in MLS deformations. Our system has a very intuitive user interface, generates physically plausible deformations, and can be easily implemented on the GPU for real-time performance.en_US
dc.description.number7en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01324.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1789-1796en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2008.01324.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleSketching MLS Image Deformations On the GPUen_US
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