A Point-Based Method for Animating Elastoplastic Solids

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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
ACM SIGGRAPH / Eurographics Association
Abstract
In this paper we describe a point-based approach for animating elastoplastic materials. Our primary contribution is a simple method for computing the deformation gradient for each particle in the simulation. The deformation gradient is computed for each particle by finding the affine transformation that best approximates the motion of neighboring particles over a single timestep. These transformations are then composed to compute the total deformation gradient that describes the deformation around a particle over the course of the simulation. Given the deformation gradient we can apply arbitrary constitutive models and compute the resulting elastic forces. Our method has two primary advantages: we do not store or compare to an initial rest configuration and we work directly with the deformation gradient. The first advantage avoids poor numerical conditioning and the second naturally leads to a multiplicative model of deformation appropriate for finite deformations. We demonstrate our approach on a number of examples that exhibit a wide range of material behaviors.
Description

        
@inproceedings{
10.1145:1599470.1599488
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation
}, editor = {
Eitan Grinspun and Jessica Hodgins
}, title = {{
A Point-Based Method for Animating Elastoplastic Solids
}}, author = {
Gerszewski, Dan
and
Bhattacharya, Haimasree
and
Bargteil, Adam W.
}, year = {
2009
}, publisher = {
ACM SIGGRAPH / Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
978-1-60558-610-6
}, DOI = {
10.1145/1599470.1599488
} }
Citation