Evaluation of a Curriculum for Technical Artists

dc.contributor.authorSundstedt, Veronicaen_US
dc.contributor.authorLanner, Martinen_US
dc.contributor.editorGiovanni Gallo and Beatriz Sousa Santosen_US
dc.date.accessioned2013-11-08T10:19:30Z
dc.date.available2013-11-08T10:19:30Z
dc.date.issued2012en_US
dc.description.abstractA Technical Artist requires a unique set of skills to act as a bridge between artists and programmers in digital entertainment development. Our newly developed Technical Artist in Games (TAG) program is regulated under the national Higher Education Regulation (HER) in Sweden. This paper analyses the fit between the program and requirements from both the HER and the computer games industry. The analysis is done by evaluating the course content of the TAG program in relation to the HER and thirty job advertisements. The aim of this evaluation is to investigate how well the program prepares students for their future roles in industry.en_US
dc.description.seriesinformationEurographics 2012 - Education Papersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/conf/EG2012/education/017-024en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): K.3.2 [Computers and Education]: Computer and Information Science Education-Computer science education/Curriculumen_US
dc.titleEvaluation of a Curriculum for Technical Artistsen_US
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