Reflecting on the Creation of an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit

dc.contributor.authorGibbons, C.en_US
dc.contributor.authorWyeld, Theodor G.en_US
dc.contributor.authorLeavy, B.en_US
dc.contributor.authorHills, J.en_US
dc.contributor.editorMarinos Ioannides and David Arnold and Franco Niccolucci and Katerina Maniaen_US
dc.date.accessioned2014-01-31T15:14:15Z
dc.date.available2014-01-31T15:14:15Z
dc.date.issued2006en_US
dc.description.abstractDigital Songlines is an Australasian Cooperative Research Centre for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. The project explores the areas of effective recording, content management and virtual reality delivery capabilities that are culturally sensitive and involve the indigenous custodians, leaders and communities in remote areas of the Australian outback . It investigates how players in a serious gaming sense can experience Indigenous virtual heritage in a high fidelity fashion with culturally appropriate interface tools. This paper describes the circumstances that gave rise to the concept of a 3D ambient audio quilt, designed and implemented specifically for the Digital Songlines game-engine software. It discusses the importance of a site visit to a remote location in the north-east of the Australian outback, and how this prompted the discovery of a new method for creating an authentic aural experience in a 3DVE. This paper reports on completed and ongoing research in this area.en_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US
dc.identifier.isbn3-905673-42-8en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttps://doi.org/10.2312/VAST/VAST06/237-242en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): K.3.1 Computer Uses in Educationen_US
dc.titleReflecting on the Creation of an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkiten_US
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