Asynchronous Parallel Reliefboard Computation for Scene Object Approximation

dc.contributor.authorSüß, Timen_US
dc.contributor.authorJähn, Claudiusen_US
dc.contributor.authorFischer, Matthiasen_US
dc.contributor.editorJames Ahrens and Kurt Debattista and Renato Pajarolaen_US
dc.date.accessioned2014-01-26T16:53:11Z
dc.date.available2014-01-26T16:53:11Z
dc.date.issued2010en_US
dc.description.abstractWe present a parallel algorithm for the rendering of complex three-dimensional scenes. The algorithm runs across heterogeneous architectures of PC-clusters consisting of a visualization-node, equipped with a powerful graphics adapter, and cluster nodes requiring weaker graphics capabilities only. The visualization-node renders a mixture of scene objects and simplified meshes (Reliefboards). The cluster nodes assist the visualization-node by asynchronous computing of Reliefboards, which are used to replace and render distant parts of the scene. Our algorithm is capable of gaining significant speedups if the cluster's nodes provide weak graphics adapters only. We trade the number of cluster nodes off the scene objects' image quality.en_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US
dc.identifier.isbn978-3-905674-21-7en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV10/043-051en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.1]: Parallel processing- Computer Graphics [I.3.2]: Distributed/network graphics-Computer Graphics [I.3.3]: Display algorithms-en_US
dc.titleAsynchronous Parallel Reliefboard Computation for Scene Object Approximationen_US
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