Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling

dc.contributor.authorSelgrad, Kaien_US
dc.contributor.authorMüller, Jonasen_US
dc.contributor.authorStamminger, Marcen_US
dc.contributor.editorAndrea Giachetti and Silvia Biasotti and Marco Tarinien_US
dc.date.accessioned2015-10-14T06:02:20Z
dc.date.available2015-10-14T06:02:20Z
dc.date.issued2015en_US
dc.description.abstractWith ever increasing ray traversal and hierarchy construction performance the application of ray tracing to problems often tackled by rasterization-based algorithms is becoming a viable alternative. This is especially desirable as the ground truth for these algorithms is often determined by using ray tracing and thus directly applying it is the simplest way to generate images satisfying the reference. In this paper we propose a very efficient pre-process to speed up the construction and traversal of sub-optimal, but fast-to-build hierarchies used for interactive ray tracing and show how it can be applied to shadow rays in a hybrid environment, where ray tracing is used to sample area lights for scene positions found and shaded via rasterization.en_US
dc.description.sectionheadersImages and Renderingen_US
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conferenceen_US
dc.identifier.doi10.2312/stag.20151295en_US
dc.identifier.isbn978-3-905674-97-2en_US
dc.identifier.pages85-92en_US
dc.identifier.urihttps://doi.org/10.2312/stag.20151295en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleFaster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Cullingen_US
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