Skimming Video Action Using Annotated 3D Surfaces

dc.contributor.authorFalchuk, Benen_US
dc.contributor.authorWu, Chung-Yingen_US
dc.contributor.authorEl-Gaaly, Tareken_US
dc.contributor.authorVashist, Akshayen_US
dc.contributor.editorN. Avis and S. Lefebvreen_US
dc.date.accessioned2014-02-06T15:44:06Z
dc.date.available2014-02-06T15:44:06Z
dc.date.issued2011en_US
dc.description.abstractIt has become all too clear that despite the ever-growing reams of available media, we face diminishing strategic returns from it unless we craft better tools that not only let us playback media but also get us quickly to media segments of most interest. Witness the everyday frustration of false positives when watching user-generated video content that, with appropriate insight, the user might have otherwise chosen not to watch. In this paper we describe a new and dramatically different new way to both summarize and interact with multimedia information in rapid, 3D, user-in-the-loop, skimming sessions. Our new interaction technique, which can accommodate object recognition algorithms, is a fusion of media summarization and 3D scene generation techniques and runs on mobile, tablet and desktops.en_US
dc.description.seriesinformationEurographics 2011 - Short Papersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/EG2011/short/049-052en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories: I.3.6 [Methodology and Techniques]: Interaction techniques, H.5.2 [User Interfaces]: Graphical user interfacesen_US
dc.titleSkimming Video Action Using Annotated 3D Surfacesen_US
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