Morphological Antialiasing

dc.contributor.authorReshetov, Alexanderen_US
dc.contributor.editorDavid Luebke and Philipp Slusalleken_US
dc.date.accessioned2013-10-29T15:48:18Z
dc.date.available2013-10-29T15:48:18Z
dc.date.issued2009en_US
dc.description.abstractWe present a new algorithm that creates plausibly antialiased images by looking for certain patterns in an original image and then blending colors in the neighborhood of these patterns according to a set of simple rules. We construct these rules to work as a post-processing step in ray tracing applications, allowing approximate, yet fast and robust antialiasing. The algorithm works for any rendering technique and scene complexity. It does not require casting any additional rays and handles all possible effects, including reflections and refractions.en_US
dc.description.seriesinformationHigh-Performance Graphicsen_US
dc.identifier.isbn978-1-60558-603-8en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttps://doi.org/10.1145/1572769.1572787en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMorphological Antialiasingen_US
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