Fast Multi-Body Coupling for Underwater Interactions
| dc.contributor.author | Gao, Tianhong | en_US |
| dc.contributor.author | Chen, Xuwen | en_US |
| dc.contributor.author | Li, Xingqiao | en_US |
| dc.contributor.author | Li, Wei | en_US |
| dc.contributor.author | Chen, Baoquan | en_US |
| dc.contributor.author | Pan, Zherong | en_US |
| dc.contributor.author | Wu, Kui | en_US |
| dc.contributor.author | Chu, Mengyu | en_US |
| dc.contributor.editor | Christie, Marc | en_US |
| dc.contributor.editor | Han, Ping-Hsuan | en_US |
| dc.contributor.editor | Lin, Shih-Syun | en_US |
| dc.contributor.editor | Pietroni, Nico | en_US |
| dc.contributor.editor | Schneider, Teseo | en_US |
| dc.contributor.editor | Tsai, Hsin-Ruey | en_US |
| dc.contributor.editor | Wang, Yu-Shuen | en_US |
| dc.contributor.editor | Zhang, Eugene | en_US |
| dc.date.accessioned | 2025-10-07T06:03:09Z | |
| dc.date.available | 2025-10-07T06:03:09Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Simulating multi-rigid-body interactions in underwater environments is crucial for various downstream applications, such as robotic navigation, manipulation, and locomotion. However, existing approaches either rely on computationally expensive volumetric fluid-rigid simulations or focus solely on single-body dynamics. In this work, we introduce a fast framework for simulating multi-rigid-body coupling in underwater environments by extending the added mass paradigm to capture global interactions in incompressible, irrotational fluids. Our method solves a Boundary Integral Equation (BIE) for the potential flow field, from which we derive the governing equation of motion for multiple underwater rigid bodies using a variational principle. We evaluate our method across a range of underwater tasks, including object gripping and swimming. Compared to state-ofthe- art volumetric fluid solvers, our approach consistently reproduces similar behaviors while achieving up to 13× speedup. The example source code is available at https://github.com/guesss2022/fastMBCUI. | en_US |
| dc.description.sectionheaders | Physical Simulation | |
| dc.description.seriesinformation | Pacific Graphics Conference Papers, Posters, and Demos | |
| dc.identifier.doi | 10.2312/pg.20251268 | |
| dc.identifier.isbn | 978-3-03868-295-0 | |
| dc.identifier.pages | 10 pages | |
| dc.identifier.uri | https://doi.org/10.2312/pg.20251268 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20251268 | |
| dc.publisher | The Eurographics Association | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | CCS Concepts: Computing methodologies → Physical simulation | |
| dc.subject | Computing methodologies → Physical simulation | |
| dc.title | Fast Multi-Body Coupling for Underwater Interactions | en_US |