Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering

dc.contributor.authorLi, Ruizengen_US
dc.contributor.authorLiu, Xinyangen_US
dc.contributor.authorWang, Runzeen_US
dc.contributor.authorShen, Pengfeien_US
dc.contributor.authorLiu, Ligangen_US
dc.contributor.authorWang, Beibeien_US
dc.contributor.editorWang, Beibeien_US
dc.contributor.editorWilkie, Alexanderen_US
dc.date.accessioned2025-06-20T07:50:07Z
dc.date.available2025-06-20T07:50:07Z
dc.date.issued2025
dc.description.abstractLiquid foams are a common phenomenon in our daily life. In computer graphics, rendering realistic foams remains challenging due to their complex geometry and light interactions within the foam. While the structure of the liquid foams has been well studied in the field of physics, it's rarely leveraged for rendering, even though it is essential for achieving realistic appearances. In physics, the intersection of two bubbles creates a liquid-carrying channel known as the Plateau border (PB). In this paper, we introduce the Plateau border into liquid foam rendering by explicitly modeling it at the geometric level. Although modeling of PBs enhances visual realism with path tracing, it suffers from extensive rendering costs due to multiple scattering effects within the medium contained in the PB. To tackle this, we propose a novel scattering function that models the aggregation of scattering within the medium surrounded by a Plateau border, termed the bidirectional Plateau-border scattering distribution function (BPSDF). Since no analytical formulation can be derived for the BPSDF, we propose a neural representation, together with importance sampling and probability distribution functions, to enable Monte Carlo-based rendering. By integrating our BPSDF into path tracing, our method achieves both realistic and efficient rendering of liquid foams, producing images with high fidelity.en_US
dc.description.sectionheadersBSDF Models and Scattering
dc.description.seriesinformationEurographics Symposium on Rendering
dc.identifier.doi10.2312/sr.20251195
dc.identifier.isbn978-3-03868-292-9
dc.identifier.issn1727-3463
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.2312/sr.20251195
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/sr20251195
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Rendering; Reflectance modeling
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectReflectance modeling
dc.titleBidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Renderingen_US
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