Integration of Multidimensional Interaction Devices in Real-Time Computer Graphics Applications

dc.contributor.authorFrohlich, Torstenen_US
dc.contributor.authorRoth, Marcusen_US
dc.date.accessioned2015-02-16T09:52:32Z
dc.date.available2015-02-16T09:52:32Z
dc.date.issued2000en_US
dc.description.abstractModern CAD/CAM and Virtual Reality applications cannot be imagined without the new class of interaction devices allowing the user direct interaction with computer generated scenes. Integrating such devices into existing or newly developed software is a complex task for a number of reasons. The set of devices is very heterogeneous in functionality and data formats. Most devices are difficult to handle by inexperienced users or need careful handling and calibration. After reviewing a number of existing systems, a novel approach to this problem is presented. A device interface that allows the flexible, hardware independent configuration and error robust operation, even reconfiguration and exchanges of interaction devices during operation, will be introduced. The system structure is discussed and novel communication protocols reducing latency are invented.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.identifier.doi10.1111/1467-8659.00423en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages313-320en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00423en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleIntegration of Multidimensional Interaction Devices in Real-Time Computer Graphics Applicationsen_US
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