Designing Augmented Reality Storytelling in Historical Palaces: The Royal Palace of Caserta as a Case Study

dc.contributor.authorPresta, Robertaen_US
dc.contributor.authorTikhomirova, Yuliaen_US
dc.contributor.authorNicolais, Francescaen_US
dc.contributor.authorChiechi, Leonardoen_US
dc.contributor.authorMontanari, Robertoen_US
dc.contributor.authorGenovese, Gianlucaen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T20:57:00Z
dc.date.available2025-09-05T20:57:00Z
dc.date.issued2025
dc.description.abstractThis paper presents a structured framework for designing spatial augmented reality (AR) storytelling in historical palaces, addressing the specific narrative and spatial challenges posed by these culturally layered environments. The framework identifies eight critical decision points that guide narrative design, including story orientation, site-specific methods, narrative scale, mediation strategies, and augmentation techniques. Its application is demonstrated through the design of an AR storytelling experience for the Queen's Apartments of the Royal Palace of Caserta, based atop a high-resolution digital twin of the palace, which served as the spatial foundation for precise, location-based augmented reality interactions. Leveraging the framework, the work proposes a narrative concept centered on experiencing the palace through the eyes of Queen Maria Carolina of Habsburg. Rather than offering a complete mobile application design, the framework provides a narrative backbone that supports coherent, scalable, and historically sensitive AR experiences in historical palaces and offers cultural heritage professionals a flexible yet grounded design tool to prototype, iterate, and expand AR storytelling strategies in complex heritage environments.en_US
dc.description.sectionheadersDigital Technologies for CHANGES (CHANGES SESSION) - Part 1
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253051
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253051
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253051
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Mixed / augmented reality; Contextual design; Information systems → Multimedia content creation
dc.subjectHuman centered computing → Mixed / augmented reality
dc.subjectContextual design
dc.subjectInformation systems → Multimedia content creation
dc.titleDesigning Augmented Reality Storytelling in Historical Palaces: The Royal Palace of Caserta as a Case Studyen_US
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