Efficient Point-Based Rendering Using Image Reconstruction

dc.contributor.authorMarroquim, Ricardoen_US
dc.contributor.authorKraus, Martinen_US
dc.contributor.authorCavalcanti, Paulo Romaen_US
dc.contributor.editorM. Botsch and R. Pajarola and B. Chen and M. Zwickeren_US
dc.date.accessioned2014-01-29T16:52:11Z
dc.date.available2014-01-29T16:52:11Z
dc.date.issued2007en_US
dc.description.abstractImage-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic boxfilters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second including image-space reconstruction and deferred shading.en_US
dc.description.seriesinformationEurographics Symposium on Point-Based Graphicsen_US
dc.identifier.isbn978-3-905673-51-7en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttps://doi.org/10.2312/SPBG/SPBG07/101-108en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Bitmap and framebuffer operations Display algorithms Viewing algorithms; I.3.7 [Computer Graphics]: Hidden line/surface removalen_US
dc.titleEfficient Point-Based Rendering Using Image Reconstructionen_US
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