On User-Interaction in 3D Reconstruction
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Date
2012
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
For many computer graphics tasks such as segmentation, tracking or retargeting, algorithms are designed to allow user interaction. For real-world applications, tools which give users some form of control are often preferred over fully automatic ones. In 3D reconstruction, however, algorithms are typically non-interactive and errors are corrected after reconstruction in generic 3D modeling software. In this contribution, we discuss fundamental algorithmic considerations regarding interactivity in 3D reconstruction and we outline an optimization-based reconstruction framework which allows the incorporation of interactive tools as energy terms.
Description
@inproceedings{:10.2312/conf/EG2012/posters/013-014,
booktitle = {Eurographics 2012 - Posters},
editor = {Andrea Fusiello and Michael Wimmer},
title = {{On User-Interaction in 3D Reconstruction}},
author = {Schneider, David C. and Eisert, Peter},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/conf/EG2012/posters/013-014}
}