In-the-wild Material Appearance Editing using Perceptual Attributes

dc.contributor.authorSubías, José Danielen_US
dc.contributor.authorLagunas, Manuelen_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:10:24Z
dc.date.available2023-05-03T06:10:24Z
dc.date.issued2023
dc.description.abstractIntuitively editing the appearance of materials from a single image is a challenging task given the complexity of the interactions between light and matter, and the ambivalence of human perception. This problem has been traditionally addressed by estimating additional factors of the scene like geometry or illumination, thus solving an inverse rendering problem and subduing the final quality of the results to the quality of these estimations. We present a single-image appearance editing framework that allows us to intuitively modify the material appearance of an object by increasing or decreasing high-level perceptual attributes describing such appearance (e.g., glossy or metallic). Our framework takes as input an in-the-wild image of a single object, where geometry, material, and illumination are not controlled, and inverse rendering is not required. We rely on generative models and devise a novel architecture with Selective Transfer Unit (STU) cells that allow to preserve the high-frequency details from the input image in the edited one. To train our framework we leverage a dataset with pairs of synthetic images rendered with physically-based algorithms, and the corresponding crowd-sourced ratings of high-level perceptual attributes. We show that our material editing framework outperforms the state of the art, and showcase its applicability on synthetic images, in-the-wild real-world photographs, and video sequences.en_US
dc.description.number2
dc.description.sectionheadersMaterials and Textures
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume42
dc.identifier.doi10.1111/cgf.14765
dc.identifier.issn1467-8659
dc.identifier.pages333-345
dc.identifier.pages13 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14765
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14765
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies -> Machine learning; Computer graphics; Image manipulation
dc.subjectComputing methodologies
dc.subjectMachine learning
dc.subjectComputer graphics
dc.subjectImage manipulation
dc.titleIn-the-wild Material Appearance Editing using Perceptual Attributesen_US
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