Dependency Graph Scheduling in a Volumetric Ray Tracing Architecture

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Date
2002
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose a volumetric ray tracing PCI board which uses FPGA components and on chip memory. In a multiboard system a super volume (i.e., one that is larger than on-board memory) can be either distributed or shared. In a single board system it must be fetched from main memory as needed. In any case the volume is sub-divided into cubic cells and process scheduling has a major impact on the rendering time. There is not generally a scheduling order which would allow each sub-volume to be read from memory only once. We introduce instead a new, compact representation of the cell ray-spawning dependencies of all rays, called Cell Tree. We use this Cell Tree to determine a good processing schedule for the next frame based on the ray dependencies from the previous frame. Experimental results show an average miss reduction of 30%. The main contribution of this paper is the generation of a Cell Tree for ray tracing which collects coherent bundles of rays with very little overhead. This is used to decrease overall memory access in sequences where there is good inter-frame coherence.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH02/127-135
, booktitle = {
SIGGRAPH/Eurographics Workshop on Graphics Hardware
}, editor = {
Thomas Ertl and Wolfgang Heidrich and Michael Doggett
}, title = {{
Dependency Graph Scheduling in a Volumetric Ray Tracing Architecture
}}, author = {
Frank, S.
and
Kaufman, A.
}, year = {
2002
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
1-58113-580-1
}, DOI = {
/10.2312/EGGH/EGGH02/127-135
} }
Citation