Tile-based Image Forces for Active Contours on GPU

dc.contributor.authorKienel, Enricoen_US
dc.contributor.authorBrunnett, Guidoen_US
dc.contributor.editorP. Alliez and M. Magnoren_US
dc.date.accessioned2015-07-09T11:07:42Z
dc.date.available2015-07-09T11:07:42Z
dc.date.issued2009en_US
dc.description.abstractActive contours have been proven to be powerful semiautomatic image segmentation tools. We present an adaptive image force computation scheme in order to minimize both computational and memory requirements. Hence, we are able to perform a fast semiautomatic contour detection in huge images. We present an efficient implementation of this approach on the basis of general purpose GPU processing providing a visual continuous active contour deformation.en_US
dc.description.sectionheadersGeometry and Imagesen_US
dc.description.seriesinformationEurographics 2009 - Short Papersen_US
dc.identifier.doi10.2312/egs.20091056en_US
dc.identifier.pages89-92en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20091056en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTile-based Image Forces for Active Contours on GPUen_US
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