Object-Oriented Shader Design

dc.contributor.authorKuck, Rolanden_US
dc.contributor.editorPaolo Cignoni and Jiri Sochoren_US
dc.date.accessioned2015-07-14T12:23:07Z
dc.date.available2015-07-14T12:23:07Z
dc.date.issued2007en_US
dc.description.abstractWe present an extremely lightweight object-oriented framework for writing shaders. It provides a way to invoke methods of objects from the shading language and to use references of objects as normal variables. Classes are declared and instantiated in the application language using proxy classes. We then apply object-oriented design to several typical shading problems showing their strength compared to the standard methods.en_US
dc.description.sectionheadersSP2 - Session 2en_US
dc.description.seriesinformationEG Short Papersen_US
dc.identifier.doi10.2312/egs.20071035en_US
dc.identifier.pages65-68en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20071035en_US
dc.publisherThe Eurographics Associationen_US
dc.titleObject-Oriented Shader Designen_US
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