Hierarchical Texture Synthesis on 3-D Surfaces

dc.contributor.authorBennis, Chakiben_US
dc.contributor.authorGagalowicz, Andreen_US
dc.date.accessioned2015-10-05T07:56:09Z
dc.date.available2015-10-05T07:56:09Z
dc.date.issued1989en_US
dc.description.abstractThis paper presents a new method for synthesizing hierarchical textures on 3-D surfaces. This method utilizes both a mapping technique for rendering the macroscopic structure on the surface and a generalization of the direct 3-D microscopic synthesis algorithms (presented in earlier publications) for generating a homogeneous texture inside each pattern. To produce the macroscopic structure on the 3-D shape a new mapping technique is proposed. With this technique patterns distortion is minimized locally. Finally a solution to the aliasing problem adapted to our mapping is given.en_US
dc.description.seriesinformationEG 1989-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19891019en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19891019en_US
dc.publisherEurographics Associationen_US
dc.titleHierarchical Texture Synthesis on 3-D Surfacesen_US
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