Smooth Geometry Images

dc.contributor.authorLosasso, F.en_US
dc.contributor.authorHoppe, H.en_US
dc.contributor.authorSchaefer, S.en_US
dc.contributor.authorWarren, J.en_US
dc.contributor.editorLeif Kobbelt and Peter Schroeder and Hugues Hoppeen_US
dc.date.accessioned2014-01-29T08:19:43Z
dc.date.available2014-01-29T08:19:43Z
dc.date.issued2003en_US
dc.description.abstractPrevious parametric representations of smooth genus-zero surfaces require a collection of abutting patches (e.g. splines, NURBS, recursively subdivided polygons). We introduce a simple construction for these surfaces using a single uniform bi-cubic B-spline. Due to its tensor-product structure, the spline control points are conveniently stored as a geometry image with simple boundary symmetries. The bicubic surface is evaluated using subdivision, and the regular structure of the geometry image makes this computation ideally suited for graphics hardware. Specifically, we let the fragment shader pipeline perform subdivision by applying a sequence of masks (splitting, averaging, limit, and tangent) uniformly to the geometry image. We then extend this scheme to provide smooth level-of-detail transitions from a subsampled base octahedron all the way to a finely subdivided, smooth model. Finally, we show how the framework easily supports scalar displacement mapping.en_US
dc.description.seriesinformationEurographics Symposium on Geometry Processingen_US
dc.identifier.isbn3-905673-06-1en_US
dc.identifier.issn1727-8384en_US
dc.identifier.urihttps://doi.org/10.2312/SGP/SGP03/138-145en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Boundary Representationsen_US
dc.titleSmooth Geometry Imagesen_US
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