Efficient Refinement of Dynamic Point Data

dc.contributor.authorSolenthaler, Barbaraen_US
dc.contributor.authorZhang, Yancien_US
dc.contributor.authorPajarola, Renatoen_US
dc.contributor.editorM. Botsch and R. Pajarola and B. Chen and M. Zwickeren_US
dc.date.accessioned2014-01-29T16:52:10Z
dc.date.available2014-01-29T16:52:10Z
dc.date.issued2007en_US
dc.description.abstractParticle simulations as well as geometric modeling techniques have demonstrated their ability to process and render points interactively. However, real-time particle-based fluid simulations suffer from poor rendering quality due to low surface particle resolutions. Surfaces appear blobby, surface details are lost, and features like edges are degraded due to smoothing effects. This paper presents a novel point refinement method for irregularly sampled, dynamic points coming from a particle-based fluid simulation. Our interpolation algorithm can handle complex geometries including splashes, and at the same time preserves features like edges. Point collisions are avoided resulting in a nearly uniform sampling facilitating surface reconstruction techniques. No point preprocessing is necessary, and point neighborhoods are dynamically updated reducing computation and memory costs. We show that our algorithm can efficiently detect and refine the surface points of a fluid and we demonstrate the improvement of rendering quality and applicability to real-time simulations.en_US
dc.description.seriesinformationEurographics Symposium on Point-Based Graphicsen_US
dc.identifier.isbn978-3-905673-51-7en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttps://doi.org/10.2312/SPBG/SPBG07/065-072en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: Animation and Virtual Reality I.3.5 [Computational Geometry and Object Modeling]: Curve, surface, solid, and object representationsen_US
dc.titleEfficient Refinement of Dynamic Point Dataen_US
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