Some Practical Aspects of Rendering

dc.contributor.authorSchilling, Andreasen_US
dc.contributor.editorRichard Grimsdale and Arie Kaufmanen_US
dc.date.accessioned2014-02-06T14:11:47Z
dc.date.available2014-02-06T14:11:47Z
dc.date.issued1990en_US
dc.description.abstract"The scan conversion of simple primitives, e.g., vectors and triangles has been worked on in many different ways. General descriptions of algorithms often do not consider 'minor' problems, that can be difficult to solve in practical implementation. Some of these problems are addressed in the following and ways to solve them are presentedl .The paper consists of two parts. The first part deals with the scan conversion of triangles, the second part describes the implementation of two vector drawing algorithms."en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn3-540-54291-4en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH90/053-066en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSome Practical Aspects of Renderingen_US
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