PC-based Real-time Texture Painting on Real World Objects

dc.contributor.authorIwakiri, Yuyaen_US
dc.contributor.authorKaneko, Toyohisaen_US
dc.date.accessioned2015-02-16T11:05:22Z
dc.date.available2015-02-16T11:05:22Z
dc.date.issued2001en_US
dc.description.abstractThe problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the problem of locating a camera position in the celestial sphere and then mapping the acquired pictures on a real world object. The entire process took a half hour to one hour to map 10 to 15 pictures. In this paper, we propose a new innovative algorithm to speed up the texture mapping or painting process in real-time. We built a PC-based system using a commonly available video card with a geometry engine. Mapping of a picture required about 20 seconds. It is successful in giving an illusion to the operator to paint a colorless real world object with a color texture brush.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.identifier.doi10.1111/1467-8659.00503en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages105-113en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00503en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titlePC-based Real-time Texture Painting on Real World Objectsen_US
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