PixelView: A View-Independent Graphics Rendering Architecture

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a new computer graphics rendering architecture that allows all possible views to be extracted from a single traversal of a scene description. It supports a wide range of rendering primitives, including polygonal meshes, higher-order surface primitives (e.g. spheres, cylinders, and parametric patches), point-based models, and image-based representations. To demonstrate our concept, we have implemented a hardware prototype that includes a 4D, z-buffered frame-buffer supporting dynamic view selection at the time of raster scan-out. As a result, our implementation supports extremely low display-update latency. The PixelView architecture also supports rendering of the same scene for multiple eyes, which provides immediate benefits for stereo viewing methods like those used in today s virtual environments, particularly when there are multiple participants. In the future, view-independent graphics rendering hardware will also be essential to support the multitude of viewpoints required for real-time autostereoscopic and holographic display devices.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH04/075-084
, booktitle = {
Graphics Hardware
}, editor = {
Tomas Akenine-Moeller and Michael McCool
}, title = {{
PixelView: A View-Independent Graphics Rendering Architecture
}}, author = {
Stewart, J.
and
Bennett, E.P.
and
McMillan, L.
}, year = {
2004
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
3-905673-15-0
}, DOI = {
/10.2312/EGGH/EGGH04/075-084
} }
Citation