Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation

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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
ACM SIGGRAPH / Eurographics Association
Abstract
The skills required to create compelling three-dimensional animation using computer software are quite different from those required to create compelling hand animation with pencil and paper. The three-dimensional medium has several advantages over the traditional medium-it is easy to relight the scene, render it from different viewpoints, and add physical simulations. In this work, we propose a method to leverage the talent of traditionally trained hand animators to create three-dimensional animation of human motion, while allowing them to work in the medium that is familiar to them. The input to our algorithm is a set of hand-animated frames. Our key insight is to use motion capture data as a source of domain knowledge and 'lift' the two-dimensional animation to three dimensions, while maintaining the unique style of the input animation. A motion capture clip is projected to two dimensions. First, time alignment is done to match the timing of the hand-drawn frames and then, the limbs are aligned to better match the pose in the hand-drawn frames. Finally the motion is reconstructed in three dimensions. We demonstrate our algorithm on a variety of hand animated motion sequences on different characters, including ballet, a stylized sneaky walk, and a sequence of jumping jacks.
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@inproceedings{
10.1145:1599470.1599483
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation
}, editor = {
Eitan Grinspun and Jessica Hodgins
}, title = {{
Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation
}}, author = {
Jain, Eakta
and
Sheikh, Yaser
and
Hodgins, Jessica
}, year = {
2009
}, publisher = {
ACM SIGGRAPH / Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
978-1-60558-610-6
}, DOI = {
10.1145/1599470.1599483
} }
Citation