Quadratic Bezier Triangles As Drawing Primitives

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Date
1998
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose to use quadratic Bezier triangles as additional drawing primitives: quadratic Bezier triangles require much less model data for faithful representation of curved surfaces than planar triangles. Therefore, they require less storage and/or transmission capacity. Furthermore, they allow automatic level-of-detail. Finally, they result in considerable savings in model-view transformations and lighting calculations. We present two algorithms for rendering these triangles, each of which can be easily incorporated in hardware render systems currently used for planar triangles.
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@inproceedings{
10.2312:EGGH/EGGH98/015-023
, booktitle = {
SIGGRAPH/Eurographics Workshop on Graphics Hardware
}, editor = {
S. N. Spencer
}, title = {{
Quadratic Bezier Triangles As Drawing Primitives
}}, author = {
Bruijns, J.
}, year = {
1998
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
0-89791-097-X
}, DOI = {
10.2312/EGGH/EGGH98/015-023
} }
Citation