Distributed rendering of interactive soft shadows

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Date
2002
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Recently several distributed rendering systems have been developed which exploit a cluster of commodity computers by connecting host graphics cards over a fast network to form a compositing pipeline. This paper introduces a new algorithm which takes advantage of the programmable compositing operators in these systems to improve the performance of rendering multiple shadow-maps, for example to produce approximate soft shadows. With an nVidia GeForce4 Ti graphics card the new algorithm reduces the number of required render nodes by nearly a factor of four compared with a naive approach. We show results that yield interactive-speed rendering of 32 shadows on a 9-node Sepia2a distributed rendering cluster.
Description

        
@inproceedings{
:10.2312/EGPGV/EGPGV02/071-076
, booktitle = {
Eurographics Workshop on Parallel Graphics and Visualization
}, editor = {
D. Bartz and X. Pueyo and E. Reinhard
}, title = {{
Distributed rendering of interactive soft shadows
}}, author = {
Isard, M.
and
Shand, M.
and
Heirich, A.
}, year = {
2002
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-348X
}, ISBN = {
1-58113-579-3
}, DOI = {
/10.2312/EGPGV/EGPGV02/071-076
} }
Citation