A VLSI Implementation of the Graphics Standard GKS

dc.contributor.authorEncarnacao, J Len_US
dc.contributor.authorLindner, R.en_US
dc.contributor.authorMehl, M.en_US
dc.contributor.authorPfaff, G.en_US
dc.contributor.authorStrasser, W.en_US
dc.date.accessioned2014-07-31T08:39:25Z
dc.date.available2014-07-31T08:39:25Z
dc.date.issued1983en_US
dc.description.abstractThe main advantage when using a standardized graphics system is quite obvious: the application programs become portable. Integrating such a system - and GKS (Graphical Kernel System) is the only one being standardized internationally - into VLSI (Very Large Scale Integration) chips, this graphics system may become an integral part of graphical devices. This guarantees a uniform interface of such devices to GKS applications. Devices of many different kinds will become compatible not only with respect to plugging but even in their logical behaviour, eliminating all device dependencies from the host software.We have started to design the GKS-chip which will be able to be used in a great variety of devices (vector and raster type). The GKS-chip will bring the computational power to support real time picture updates, limited only by the maximally attainable output data rate.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume2en_US
dc.identifier.doi10.1111/j.1467-8659.1983.tb00130.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages115-121en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1983.tb00130.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA VLSI Implementation of the Graphics Standard GKSen_US
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