Double Meandering Algorithm: From Drawing Game to Automated Animation

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.
Description

        
@inproceedings{
:10.2312/COMPAESTH/COMPAESTH11/055-062
, booktitle = {
Computational Aesthetics in Graphics, Visualization, and Imaging
}, editor = {
Douglas Cunningham and Tobias Isenberg
}, title = {{
Double Meandering Algorithm: From Drawing Game to Automated Animation
}}, author = {
Gao, Shelley
and
Pullen, Lucy
and
Gooch, Amy A.
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISSN = {
1816-0859
}, ISBN = {
978-1-4503-0908-0
}, DOI = {
/10.2312/COMPAESTH/COMPAESTH11/055-062
} }
Citation