The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality

dc.contributor.authorKim, Kangsooen_US
dc.contributor.authorBruder, Gerden_US
dc.contributor.authorMaloney, Divineen_US
dc.contributor.authorWelch, Gregen_US
dc.contributor.editorDirk Reiners and Daisuke Iwai and Frank Steinickeen_US
dc.date.accessioned2016-12-07T07:38:25Z
dc.date.available2016-12-07T07:38:25Z
dc.date.issued2016
dc.description.abstractHuman responses to an interaction with a Virtual Human (VH) can be influenced by both external factors such as technologyrelated limitations, and internal factors such as individual differences in personality. While the impacts of external factors have been studied widely, and are typically controlled for in application scenarios, less attention has been devoted to the impacts of internal factors. We present the results of a human-subject experiment where we investigated a particular internal factor: the effects of extraversion-introversion traits of participants on the sense of social presence with a VH in an Augmented Reality (AR) setting. Our results indicate a positive association between a condition where the VH proactively requests help from the participant, and participants indicating higher social presence with the VH, regardless of their personality. However, we also found that extraverted participants tended to report higher social presence with the VH, compared to the introverted participants. In addition, there were differences in the duration of when the participants were looking at the VH during the interaction according to their extraversion-introversion traits. Our results suggest that a real human's personality plays a significant role in interactions with a VH, and thus should be considered when carrying out such experiments that include measures of the effects of controlled manipulations on interactions with a VH. We present the details of our experiment and discuss the findings and potential implications related to human perceptions and behaviors with a VH.en_US
dc.description.sectionheadersBeing There
dc.description.seriesinformationICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20161443
dc.identifier.isbn978-3-03868-012-3
dc.identifier.issn1727-530X
dc.identifier.pages115-122
dc.identifier.urihttps://doi.org/10.2312/egve.20161443
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20161443
dc.publisherThe Eurographics Associationen_US
dc.subjectInformation Interfaces and Presentation [H.5.1]
dc.subjectMultimedia Information Systems
dc.subjectArtificial
dc.subjectAugmented
dc.subjectVirtual Realities
dc.subjectComputer Applications [J.4]
dc.subjectSocial and Behavioral Sciences
dc.subjectPsychology
dc.titleThe Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Realityen_US
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