Environmental Objects for Authoring Procedural Scenes

dc.contributor.authorGrosbellet, Francoisen_US
dc.contributor.authorPeytavie, Adrienen_US
dc.contributor.authorGuérin, Éricen_US
dc.contributor.authorGalin, Éricen_US
dc.contributor.authorMérillou, Stéphaneen_US
dc.contributor.authorBenes, Bedrichen_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2016-03-01T14:13:10Z
dc.date.available2016-03-01T14:13:10Z
dc.date.issued2016en_US
dc.description.abstractWe propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields. The scene definition is hierarchical: objects can be grouped and their behaviours can be set at each level of the hierarchy. Our per object definition allows us to optimize and accelerate the effects computation, which also enables us to generate large scenes with many geometric details at a very high level of detail. In our implementation, a complex urban scene of 10 000 m, represented with details of less than 1 cm, can be locally modified and entirely regenerated in a few seconds.We propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields.en_US
dc.description.number1en_US
dc.description.sectionheadersArticlesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume35en_US
dc.identifier.doi10.1111/cgf.12726en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12726en_US
dc.publisherCopyright © 2016 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectappearance modellingen_US
dc.subjectnatural phenomenaen_US
dc.subject[CCS]: Computing methodologies; [Computer graphics]: Shape Modelingen_US
dc.titleEnvironmental Objects for Authoring Procedural Scenesen_US
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