GPU Volume Rendering with Hierarchical Compression Using VDB
dc.contributor.author | Zellmann, Stefan | en_US |
dc.contributor.author | Jaroš, Milan | en_US |
dc.contributor.author | Amstutz, Jefferson | en_US |
dc.contributor.author | Wald, Ingo | en_US |
dc.contributor.editor | Reina, Guido | en_US |
dc.contributor.editor | Rizzi, Silvio | en_US |
dc.contributor.editor | Gueunet, Charles | en_US |
dc.date.accessioned | 2025-05-26T07:15:08Z | |
dc.date.available | 2025-05-26T07:15:08Z | |
dc.date.issued | 2025 | |
dc.description.abstract | We propose a compression-based approach to GPU rendering of large volumetric data using OpenVDB and NanoVDB. We use OpenVDB to create a lossy, fixed-rate compressed representation of the volume on the host, and use NanoVDB to perform fast, low-overhead, and on-the-fly decompression during rendering. We show that this approach is fast, works well even in a (incoherent) Monte Carlo path tracing context, can significantly reduce the memory requirements of volume rendering, and can be used as an almost drop-in replacement into existing 3D texture-based renderers. | en_US |
dc.description.sectionheaders | Papers | |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | |
dc.identifier.doi | 10.2312/pgv.20251152 | |
dc.identifier.isbn | 978-3-03868-274-5 | |
dc.identifier.issn | 1727-348X | |
dc.identifier.pages | 10 pages | |
dc.identifier.uri | https://doi.org/10.2312/pgv.20251152 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pgv20251152 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.title | GPU Volume Rendering with Hierarchical Compression Using VDB | en_US |
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