Theoretical Model Validation of the Multisensory Role on Subjective Realism, Presence and Involvement in Immersive Virtual Reality
| dc.contributor.author | Gonçalves, Guilherme | en_US |
| dc.contributor.author | Peixoto, Bruno | en_US |
| dc.contributor.author | Melo, Miguel | en_US |
| dc.contributor.author | Bessa, Maximino | en_US |
| dc.contributor.editor | Wimmer, Michael | en_US |
| dc.contributor.editor | Alliez, Pierre | en_US |
| dc.contributor.editor | Westermann, Rüdiger | en_US |
| dc.date.accessioned | 2025-11-07T08:33:43Z | |
| dc.date.available | 2025-11-07T08:33:43Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | With the consistent adoption of iVR and growing research on the topic, it becomes fundamental to understand how the perception of Realism plays a role in the potential of iVR. This work puts forwards a hypothesis-driven theoretical model of how the perception of each multisensory stimulus (Visual, Audio, Haptic and Scent) is related to the perception of Realism of the whole experience (Subjective Realism) and, in turn, how this Subjective Realism is related to Involvement and Presence. The model was validated using a sample of 216 subjects in a multisensory iVR experience. The results indicated a good model fit and provided evidence on how the perception of Realism of Visual, Audio and Scent individually is linked to Subjective Realism. Furthermore, the results demonstrate strong evidence that Subjective Realism is strongly associated with Involvement and Presence. These results put forwards a validated questionnaire for the perception of Realism of different aspects of the virtual experience and a robust theoretical model on the interconnections of these constructs. We provide empirical evidence that can be used to optimise iVR systems for Presence, Involvement and Subjective Realism, thereby enhancing the effectiveness of iVR experiences and opening new research avenues. | en_US |
| dc.description.number | 6 | |
| dc.description.sectionheaders | Major Revision from Eurographics Conference | |
| dc.description.seriesinformation | Computer Graphics Forum | |
| dc.description.volume | 44 | |
| dc.identifier.doi | 10.1111/cgf.70145 | |
| dc.identifier.issn | 1467-8659 | |
| dc.identifier.pages | 11 pages | |
| dc.identifier.uri | https://doi.org/10.1111/cgf.70145 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70145 | |
| dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
| dc.subject | head-mounted displays | |
| dc.subject | immersive VR | |
| dc.subject | virtual environments | |
| dc.subject | Software and its engineering→Virtual worlds software | |
| dc.subject | Human-centred computing→Virtual reality | |
| dc.subject | User models | |
| dc.subject | User studies | |
| dc.title | Theoretical Model Validation of the Multisensory Role on Subjective Realism, Presence and Involvement in Immersive Virtual Reality | en_US |
Files
Original bundle
1 - 1 of 1