An Efficient Trim Structure for Rendering Large B-Rep Models
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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a multiresolution trim structure for fast and accurate B-Rep model visualization. To get a good tradeoff between performance and visual accuracy, we propose to use a vectorial but approximated representation of the model that allows efficient, real-time GPU exploitation. Our structure, based on a quadtree, enables us to do shallow lookups for distant fragments. For closeups, we leverage hardware tessellation. We get interactive frame rates for models that consists of hundreds of thousands of B-Rep faces, regardless of the zoom level.
Description
@inproceedings{:10.2312/PE/VMV/VMV12/031-038,
booktitle = {Vision, Modeling and Visualization},
editor = {Michael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preim},
title = {{An Efficient Trim Structure for Rendering Large B-Rep Models}},
author = {Claux, Frédéric and Vanderhaeghe, David and Barthe, Loïc and Paulin, Mathias and Jessel, Jean-Pierre and Croenne, David},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-95-1},
DOI = {/10.2312/PE/VMV/VMV12/031-038}
}