Learning an Inverse Rig Mapping for Character Animation

dc.contributor.authorHolden, Danielen_US
dc.contributor.authorSaito, Junen_US
dc.contributor.authorKomura, Takuen_US
dc.contributor.editorFlorence Bertails-Descoubes and Stelian Coros and Shinjiro Suedaen_US
dc.date.accessioned2016-01-19T09:01:36Z
dc.date.available2016-01-19T09:01:36Z
dc.date.issued2015en_US
dc.description.abstractWe propose a general, real-time solution to the inversion of the rig function - the function which maps animation data from a character's rig to its skeleton. Animators design character movements in the space of an animation rig, and a lack of a general solution for mapping motions from the skeleton space to the rig space keeps the animators away from the state-of-the-art character animation methods, such as those seen in motion editing and synthesis. Our solution is to use non-linear regression on sparse example animation sequences constructed by the animators, to learn such a mapping offline. When new example motions are provided in the skeleton space, the learned mapping is used to estimate the rig space values that reproduce such a motion. In order to further improve the precision, we also learn the derivative of the mapping, such that the movements can be fine-tuned to exactly follow the given motion. We test and present our system through examples including full-body character models, facial models and deformable surfaces. With our system, animators have the freedom to attach any motion synthesis algorithms to an arbitrary rigging and animation pipeline, for immediate editing. This greatly improves the productivity of 3D animation, while retaining the flexibility and creativity of artistic input.en_US
dc.description.sectionheadersRigsen_US
dc.description.seriesinformationACM/ Eurographics Symposium on Computer Animationen_US
dc.identifier.doi10.1145/2786784.2786788en_US
dc.identifier.isbn978-1-4503-3496-9en_US
dc.identifier.pages165-174en_US
dc.identifier.urihttps://doi.org/10.1145/2786784.2786788en_US
dc.publisherACM Siggraphen_US
dc.subjectrigen_US
dc.subjectanimationen_US
dc.subjectmachine learningen_US
dc.subjectapproximationen_US
dc.titleLearning an Inverse Rig Mapping for Character Animationen_US
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