Natural Interface and Overreaction for VR Entertainment

dc.contributor.authorKawamoto, T.en_US
dc.contributor.authorHorikoshi, T.en_US
dc.contributor.authorLiberati, N.en_US
dc.contributor.editorHuang, Tony and Otsuki, Mai and Servières, Myriam and Dey, Arindam and Sugiura, Yuta and Banakou, Domna and Michael-Grigoriou, Despinaen_US
dc.date.accessioned2019-01-23T20:22:11Z
dc.date.available2019-01-23T20:22:11Z
dc.date.issued2018
dc.description.abstractWith the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience without losing too much time to understand how the interaction between users and virtual world is designed. Thus, it is very important to think of simple and intuitive interfaces. We aimed for a more intuitive interaction, and we replaced the hand controller with the CG models of hands by Leap Motion. In this demonstration, we can highlight the difference in interacting through hand controllers and directly without the intrusion of any tangible device.en_US
dc.description.sectionheadersDemos
dc.description.seriesinformationICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20181380
dc.identifier.isbn978-3-03868-076-5
dc.identifier.issn1727-530X
dc.identifier.pages13-14
dc.identifier.urihttps://doi.org/10.2312/egve.20181380
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20181380
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectCollision detection
dc.subjectHardware
dc.subjectSensors and actuators
dc.subjectPCB design and layout
dc.titleNatural Interface and Overreaction for VR Entertainmenten_US
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