A Theoretical Framework for Physically Based Rendering

dc.contributor.authorLafortune, Eric P.en_US
dc.contributor.authorWillems, Yves D.en_US
dc.date.accessioned2014-10-21T07:30:14Z
dc.date.available2014-10-21T07:30:14Z
dc.date.issued1994en_US
dc.description.abstractIn this paper we introduce the concept of the global reflection distribution function which allows concise formulation of the global illumination problem. Unlike previous formulations it is not geared towards any specific algorithm. As an example of its versatility we derive a Monte Carlo rendering algorithm that seamlessly integrates the ideas of shooting and gathering power to create photorealistic images.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.identifier.doi10.1111/1467-8659.1320097en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages97-107en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1320097en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA Theoretical Framework for Physically Based Renderingen_US
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